Wednesday: December 19, 2012
- Buy some video games while supporting charity via Humble Indie Bundle 7.
Need some new games to play and want to help charity out at the same time? The seventh annual Humble Indie Bundle is here just in time for the holidays. Pay what you want and enjoy cross-platform DRM free games from some great gaming developers.
Wednesday: December 12, 2012
- Merry Dukemas! Gog.com giving away Duke Nukem 3D for the holidays.
I have fond memories of playing Duke Nukem 3D in college as it was my first real networked game with my fellow nerd-type college friends that we could all partake in. Mind you this was way before your traditional online multiplayer we know today, before the Halos and Call of Duties, and way before kids screaming obscenities at other adults through Xbox headsets were the norm. I'm surprised to see that the game still holds up well jaggy pixels and all. Hey, you can even snag a Mac port of the game - hurry offer ends while supplies last (you have until December 14 and supplies won't run out).
Monday: December 10, 2012
- Upcoming Star Wars 1313 video game getting some helping hands from all facets of LucasFilms.
Now that Disney has acquired LucasArts some interesting news is starting to trickle out regarding their games division. It seems that all of the different entities under LucasFilms such as Industrial Light and Magic, Skywalker Sound, Lucas Animation, and LucasArts are all collobarating on this next generation title. Star Wars 1313 will take place in the seedy underbelly of Corsuscant which alone sounds like an interesting premise. Whatever does come out of this Disney/Lucas effort it will most likely be better than The Force Unleashed 2 by default (zing).
Monday: November 14, 2011
- A video review of the next Legend of Zelda game due out on November 20th for the Nintendo Wii.
GameTrailers sums up everything you would need to know about The Legend of Zelda: Skyward Sword in under ten minutes for your viewing pleasure. I've always had a real soft spot for Zelda games. This title may force me to blow the dust off of the old Nintendo Wii and hook it up via nine-hundred multi-colored component cables once again. Also, as the review demonstrates, the Wii really shows it's age with the graphics and lack of voice acting here. In the end though, it still looks like it will be an utterly fantastic Zelda game.
Tuesday: July 26, 2011
- The Humble Indie Bundle is back again, get yourself some indie games for cheap.
If you want to try out some new video games for an obscenely low amount of money (potentially free... if you're the evil type) then the Humble Indie Bundle is just the ticket. There is no DRM on any of these titles and they even throw in a Steam key for those so inclined who happen to shun all other gaming platforms. But the best part of this is that you also get to support some awesome charities with your purchase, with the option on how you want your purchase divided up between developers and said charities. Wow.
Friday: July 15, 2011
- App of the Week: Game Dev Story
Rarely does an iPhone game catch my attention let alone force me to become so addicted to it that I abandon posting to my newly launched website for an entire two days. That's exactly what happened when a friend suggested I try out Game Dev Story for iPhone. The concept is pretty simple, you are President of a game development studio. You make video games. You watch them sell (hopefully like hotcakes), make money, become famous. Along the way you'll also need to hire employees with various skill sets (everything ranging from writers to sound engineers) and even take your advertising dollar spend into account.
The game has some interesting play concepts. In order to make a video game you'll need to pair up given types of video games along with matching a genre to that type which may or may not be the best fit. For example, you can choose to make a racing game and have the genre be about robots. On the other hand, you can make a video game with conflicting styles like RPG and... trivia. You can also choose what platform you want to develop for your video game for. Each platform has it's audience and the game type you choose may play a part in that. In order to play with some of the bigger platforms you'll need to get a license (of which you'll need some serious cash in some instances). Based on how well the type, genre, and platform of your desired game match your staff will work on it and try to make a game to the best of their given abilities. Those abilities can also be leveled up through research data (think experience points) or you can also send them to training, which also will cost you your hard-earned money. If you're unhappy with the performance of a given employee can choose to fire them and hire some new ones. At some point, you'll even be able to design your own platform/console. As of writing, I have not gotten that far yet.
The visual design of the game looks like something you'd see right out of the classic Super Nintendo days of gaming. The graphics are cute and at times huggable, especially when you see your team do very well on a game. It's very much reminiscent of SimCity but obviously with a different setting and environment. But the game does take some direct cues from SimCity and will throw some curveballs at you every now and again. For example, when your team is working hard on your latest video game the electricity may go out. This causes the development to suffer and sets back your team. Some of your employees may ask if they can work to improve a game, when they fail your game's bug count goes up. However, if they succeed your game gets better. You can also purchase boosts and products for your employees to add polish to your games, but it'll cost you.
The strangest part about this for me is that for the life of me I could not seem to put this game down. I found myself playing it on the Subway, walking from the Subway, walking home, during dinner, etc etc. There was something very satisfying about creating a mock video game (they even let you name it) and then see how well your idea takes in terms of sales and overall popularity. I was never into the whole Tamogatchi Virtual Pets thing when they were popular back in the day, this seems to be the virtual pet that was custom-tailored for me and my video game aspirations.
Game Dev Story was created by the folks over at Kairo Park. The app is available for iPhone and Android devices and will set you back $1.99. Enjoy and best of luck in your video game creation endeavors.
Thursday: July 7, 2011
- Enemies from Super Mario Brothers re-imagined with some frightening twists.
Always wondered what the enemies from Super Mario Brothers might look like in real life? Artist Mike Puncekar draws some of these awesome (though sometimes a bit creepy) illustrations for your viewing pleasure. Although the link above will point you over to Geekologie, you should have a look at his other amazing work detailed on his website.
Wednesday: July 6, 2011
- Nintendo states no interest in bringing games to iPhone or Android.
According to AllThingsD Nintendo's stock took a beating after this announcement. From Nintendo's point of view this an obvious move. They make the hardware, they develop games on their hardware. Would you expect to see Apple putting iOS on an Android phone in the near future? If you said yes, proceed to smack yourself in the face. Now do it again.
Tuesday: May 18, 2010
- Square Enix did quite well this year with their multi-million selling titles.
One of those titles happened to be Final Fantasy XIII, a game that literally makes you literally click one button for ten plus hours and nothing else. On the flip side, if you manage to stick it out past the twenty hour mark the game begins to get somewhat enjoyable.
Monday: May 17, 2010
- PopCap offers up Mac gaming bundle, get your Peggle and Zuma on.
Got fifty bucks laying around and don't know what to do with it? Why not put it to some mind-numbing addictive casual video game use. As an added bonus some of these games can be quite therapeutic after a long day of work.
Tuesday: May 11, 2010
- Microsoft would like you know that Natal will launch this October.
Get your imaginary baseballs and soccer balls (anything imaginary will do really) ready because Project Natal will be available for your beloved Xbox 360 this October. Microsoft hasn't nailed down an exact date that month but they think they'll have that ironed out by the time E3 rolls around.
- The recently announced Nintendo 3DS will have a 2D switch, just in case.
Details about Nintendo's 3D handheld gaming device have been scarce since it was announced in late March. But the company's president says it will have a feature that lets gamers turn off 3D functionality and play in standard 2D.
Monday: May 10, 2010
- Five awesome indie games for the price of... whatever you want.
Well, this is pretty neat treat for a Monday; you can net yourself five great indie games at whatever price you want and proceeds go to charity (and the devs). I've been hearing great things about these games so this is pretty much a no-brainer for me. And yes, you should pay more than a penny for these. Thanks to Ant for the heads up.
Thursday: April 15, 2010
- Teaser trailer for Space Paranoids Online surfaces on the Interwebs.
I'm not sure if this is an actual upcoming game or if this is just a viral marketing advert for Tron Legacy. Either way, the concept is pretty cool and I'd most likely end up giving it a whirl should it see the light of day.
Friday: April 9, 2010
- Behold the wondrous evolution that eight of your favorite video games have gone through.
While Mario is a good example of how just far some of these games have come the other examples in this post are equally as interesting. Except for Street Fighter - has that game changed at all since it first came out?